Ravihara was invited by Autodesk Media & Entertainment to do a Masterclass.
Watch it right here
All the fun you can have with Cinema 4D’s NGons
I wrote a first Cinema 4D blog post on how accessing and creating Ngons using the C++ SDK. It is posted on the Cinema 4D programming blog. Enjoy.
About “Holistic” stability in 3ds Max
The 3ds Max SDK is an inherent part of 3ds Max’s core. Most components shipping today in max are plugins in their own rights. We could say the the max development team is eating its own dog food and that would insinuate that the SDK is rock solid and well tested. True… Mostly.
FBX/Collada vs Alembic
FBX/Collada vs Alembic. I explain in this post while Alembic is very good at what it does, it differs from a general interop format like FBX or Collada and as a result, why it isn’t a suitable option all the time.
The little history of a babel tower in 3ds Max : The plugin system.
Once upon a time, a while ago, the Yost group wrote 3D Studio Max and fell short in time. They thought that, by the mean of an extensible infrastructure they would finish up the product after its release and monetize any extra work required.
Genre ratio and console volume graphics since the dawn of Videogames
Here are very interesting and well assembled graphics on the ratio per game genre and console volumes at any given time in the past 35 years. For the credits, the data was supposedly assembled by a certain NcikVGG. My educated…
The Cult of Done Manifesto.
Hello, Here’s a little manifest written by Bre Pettis which fit pretty nicely to software development. In fact, it even goes well with my vision of the Agile methodology. So well, that I read it again every full moon, just…
Big Bang – A new start
I’m re-relaunching this web site. based on wordpress, and newly bilingual, it will serves as my business portfolio. At the moment, the services I’m offering are, in a nutshell, my list of competencies : technical product management, project management and…