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Project Management / Product Management / Graphic Design / 3D artwork / Web development / Software development
We do project, product management and software development for all kind of digital platforms.
Ravihara was invited by Autodesk Media & Entertainment to do a Masterclass.
Watch it right here
I wrote a first Cinema 4D blog post on how accessing and creating Ngons using the C++ SDK. It is posted on the Cinema 4D programming blog. Enjoy.
The 3ds Max SDK is an inherent part of 3ds Max’s core. Most components shipping today in max are plugins in their own rights. We could say the the max development team is eating its own dog food and that would insinuate that the SDK is rock solid and well tested. True… Mostly.
FBX/Collada vs Alembic. I explain in this post while Alembic is very good at what it does, it differs from a general interop format like FBX or Collada and as a result, why it isn’t a suitable option all the time.
Once upon a time, a while ago, the Yost group wrote 3D Studio Max and fell short in time. They thought that, by the mean of an extensible infrastructure they would finish up the product after its release and monetize any extra work required.
Here are very interesting and well assembled graphics on the ratio per game genre and console volumes at any given time in the past 35 years. For the credits, the data was supposedly assembled by a certain NcikVGG. My educated…
Le Clou theatre propose a creation theatre and favor reaching the teenager public.